Random, noise and dithering

Noise

  • http://www.connectedpixel.com/blog/texture/wood

Curl Noise

Aka 3D noise

Sinusoids combination

Could use Diamond-square algorithm to do the same effect, but often use a combination of multiple sinusoids

Dithering

Atkinson dithering:

Random

Aka random number, pseudo random number (PRN)

See also Noise

Random points on the sphere surface (see also Sphere Point Picking):

The way to correctly generate a random point on the surface of a unit sphere is not to pick uniform distributions θ in [0,2π) and φ in [0,π), but instead choose u and v from uniform distributions on [0,1). Then

φ = cos⁻¹(2v-1) θ = 2πu — Fermat's Library on Twitter: "The way to correctly generate a random point on the surface of a unit sphere is not to pick uniform distributions θ in [0,2π) and φ in [0,π), but instead choose u and v from uniform distributions on [0,1). Then φ = cos⁻¹(2v-1) θ = 2πu https://t.co/Y6IX23ZGIv" / Twitter

Suffle

Aka randomize, random permutation

3D volume distribution

Procedural

  • Texturing and Modeling: A Procedural Approach — David S. Ebert 978-1558608481

  • https://watabou.itch.io/medieval-fantasy-city-generator

Visual representation of MD5 hash

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